

The ones in /mods/ will load and the ones in /workshop/569480/ will not. The game is loading the mods from /workshop/569480/ and from /mods/ and cannot tell that they are the same mod. Why do mods appear twice in the mod list? If it does just remove the mod you just added by deleting it in the the /mod/ folder. There is nothing you can do unless you can code except ask the developer to update it though many are waiting until the alpha full releases before updating their mods

This probably means that they do not work in the alpha. You can create it manually without issue or just launch and then exit the game If you have never run KC the /mods/ folder will not exist.

Launch the game and the game will try to load the mod. You can rename it if you want though that is not needed. If your KC is not installed in the default directory follow the steps in “Getting your mod files. Locally installed mods are stored in the following folder: ~\steamapps\common\Kingdoms and Castles\KingdomsAndCastles_Data\mods For example right click the folder 2306848108 -> copy) You must find the ID of the mod you are looking for from that mod’s workshop’s page’s URLĬopy the mod folder (THE WHOLE FOLDER. These numbers are the mod’s IDs.įor example KingdomRenderer’s number is 2306848108 (It is in the URL). In this folder you will find folders with numbers for names. This will take you to: ~\steamapps\common\Kingdoms and Castlesįrom there you need to get to here: ~\steamapps\workshop\content\569480 If you have changed your download location you can find where KC is installed by right clicking it in your Library -> Local files -> Browse local files. It will be in the URL at the top KC’s steam store page.

The ‘569480’ is Kingdoms and Castle’s ID number.
